por Velu » Mié Jun 30, 2021 11:46 am
Шрек escribió: ↑Mar Jun 29, 2021 8:11 pm
Today I played a test game with myself to consolidate the rules.
Since I haven't received the original miniatures in the mail yet, I played with the Fallout miniatures, just to visualize the models.
Collected two trial rosters for 350 points. Gangers vs Black blood. For the test, I took the second scenario to control the points.
As a result, Black blood won with a total score of 15: 9.
The system is very vigorous, the games are fast, but hitting the enemies even with 5-6 accuracy and the battalion commander turned out to be very difficult, and it was even more difficult to break through. As a result, he spent all the cartridges and did not kill anyone. All models died in close combat, but in it it is not so easy to break through. In general, it seemed that the rolls for the defense of the models were on average higher than those for the attack.
Apparently this compensates for the lack of health points on the models.
I am attaching several reports of the party.
Also, the following questions arose:
1. If the model did not use its reaction action, is the reaction reset at the end of the turn? Or does it move to the next turn before this pattern is in effect?
2. Close combat. In a collision, both players roll the dice for the sum of d10 + their Combat? Who threw the amount more damaging? Is it not necessary to hit the Combat value? I understand correctly that it can happen that the model that started the melee may eventually not hit, but hit her?
Hi there!
First of all welcome, I hope you enjoy the wasteland as much as we do.
To answer your questions:
1.- When you are ready with defensive fire it is only for 1 turn of the 6 that lasts a game. The normal thing is to use the model with one of the best Agility in your gang so that it may have some chance during the rest of the turn. The effect does not move to the next turn.
2.- You are understanding it correctly. Eventhough you are the one who starts the combat you may lose the roll and your model is hit. This is why punka is so fast and unpredictable. The normal thing is to mele the rival so you have a +2Combat but, of course, we all know that the dice is whimsy so even if you go with a Combat 9 +d10 and your rival has a Combat 3 + d10 if you roll a 2 and your rival rolls a 10 you are indeed hit. If you think about it it actually makes a lot of sense, I tend to imagine myself running towards Schwarzenegger in his good Terminator years and, lets face it, it doesn't matter how much impulse I get from my run, he is going to crush me without any kind of effort.
I cannot explain this without making a special mention to the tie in combat, in this case you both hit each other and maybe you both die or you both live or neither XD. In this case you have to resolve the Strenght-Thoughness roll 2 times (one for your model and one for the rival's). For me is one of the most fun situations of the game (kind of the double KO of a fight) as you may actually kill an enemy with an already dead model of your own.
I trully hope I have solved your questions, if I have you owe me 20 bullets
[quote=Шрек post_id=1761 time=1624990304 user_id=125]
Today I played a test game with myself to consolidate the rules.
Since I haven't received the original miniatures in the mail yet, I played with the Fallout miniatures, just to visualize the models.
Collected two trial rosters for 350 points. Gangers vs Black blood. For the test, I took the second scenario to control the points.
As a result, Black blood won with a total score of 15: 9.
The system is very vigorous, the games are fast, but hitting the enemies even with 5-6 accuracy and the battalion commander turned out to be very difficult, and it was even more difficult to break through. As a result, he spent all the cartridges and did not kill anyone. All models died in close combat, but in it it is not so easy to break through. In general, it seemed that the rolls for the defense of the models were on average higher than those for the attack.
Apparently this compensates for the lack of health points on the models.
I am attaching several reports of the party.
Also, the following questions arose:
1. If the model did not use its reaction action, is the reaction reset at the end of the turn? Or does it move to the next turn before this pattern is in effect?
2. Close combat. In a collision, both players roll the dice for the sum of d10 + their Combat? Who threw the amount more damaging? Is it not necessary to hit the Combat value? I understand correctly that it can happen that the model that started the melee may eventually not hit, but hit her?
[/quote]
Hi there!
First of all welcome, I hope you enjoy the wasteland as much as we do.
To answer your questions:
1.- When you are ready with defensive fire it is only for 1 turn of the 6 that lasts a game. The normal thing is to use the model with one of the best Agility in your gang so that it may have some chance during the rest of the turn. The effect does not move to the next turn.
2.- You are understanding it correctly. Eventhough you are the one who starts the combat you may lose the roll and your model is hit. This is why punka is so fast and unpredictable. The normal thing is to mele the rival so you have a +2Combat but, of course, we all know that the dice is whimsy so even if you go with a Combat 9 +d10 and your rival has a Combat 3 + d10 if you roll a 2 and your rival rolls a 10 you are indeed hit. If you think about it it actually makes a lot of sense, I tend to imagine myself running towards Schwarzenegger in his good Terminator years and, lets face it, it doesn't matter how much impulse I get from my run, he is going to crush me without any kind of effort.
I cannot explain this without making a special mention to the tie in combat, in this case you both hit each other and maybe you both die or you both live or neither XD. In this case you have to resolve the Strenght-Thoughness roll 2 times (one for your model and one for the rival's). For me is one of the most fun situations of the game (kind of the double KO of a fight) as you may actually kill an enemy with an already dead model of your own.
I trully hope I have solved your questions, if I have you owe me 20 bullets ;)