Playing Punka: Combat (1)

Let’s get this straight, moving miniatures along the tabletop can be fun, but one of the most important issues about this game is undoubtedly the Combat phase. This article is the first of two in which we will try to show you how it works and clear any doubt you… Continue reading

Junkers Starter Pack – 350 points list

As we did with Gangers and Mutards, here we present you with a basic list to play a 350 points Punkapocalyptic game with the miniatures included in the Junkers starter pack, adding this time the Gear with Scoped rifle and the Piston with Harpoon gun, available individually. Although it would… Continue reading

Gaming tips: Game Turns and Agility Rounds

As you can see in the rulebook, this game is divided into Game Turns, and during each Turn all miniatures act according to their Agility score in the so-called Agility Rounds (ie, when the time comes to act for the Agility 4 miniatures, we would say we are in the… Continue reading

Mutards Starter Pack – 350 points list

As we did with the Gangers, we present here a list to play a 350 points Punkapocalyptic game with the miniatures included in the Mutards Starter Pack, with the only addition of the Pit beast (already for sale). Although it would be possible to make a 350 points list with… Continue reading

Gangers Starter Pack – 350 points list

If you don’t want to get a headache, here you are a full 350 points list for playing Punkapocalyptic with the miniatures included in the Ganger Starter Pack. Besides, we will explain to you all the characteristics of each miniature. The attributes in brackets are already modified by the equipment… Continue reading