
Rulebook 2.0, Mercenaries and more
There had been a while since we last updated our rulebook, but it has been for a fairly good reason. For the last months we and some good betatesting friends have been trying some deep changes in the rules, mostly focused on Combat. And while we were at it, we also tried to improve the layout and organization of some sections. Many people had complained that, although Mass combat worked at rules level, it was really messy and laborious to work out; and for a fast-paced skirmish game that was a real burden. So we have been working in a new system that works as good as the old one while being a lot easier. The final result is a